If there is a (completely awesome) series of books more appropriate to being a mod for Elemental than Jim Butcher's Codex Alera I honestly can not think of what it might be. I would like to see if anyone else is interested in working on a Mod for this world. Below is my initial concept:
For those not familiar the Codex Alera the humans in the world of Alera have a very Elemental based magic system, which is best described and understood by reading the Wikipedia entry on the books:
http://en.wikipedia.org/wiki/Codex_Alera
The Mod I am imagining would, at least in the initial iteration, be human only. The other races (aside from Vord, but possibly including the dead ones mentioned in passing in Princep's Fury) could be added later if the initial mod goes well, and might be wandering monsters in the mean time.
The concept would be that the game is taking place shortly after humans arrived on Alera from ancient Rome, and as they were just coming into their elemental powers. The genetic pre-cursors to the modern High Lords would be fighting each other for supremacy in the new world (Sounds kind of familiar huh?)
Factions:
Their would be 12 "Factions", each limited to specific elements and all named after one of the major cities/high lords of the "modern" Alera:
Parcia |
Air |
Water |
Attica |
Air |
Wood |
Riva |
Earth |
Fire |
Forcia |
Earth |
Metal |
Antillus |
Fire |
Air |
Phrygia |
Fire |
Metal |
Gaius |
Metal |
Air |
Kalare |
Metal |
Water |
Placidia |
Water |
Earth |
Aquitaine |
Water |
Wood |
Ceres |
Wood |
Earth |
Rhodes |
Wood |
Fire |
Each element would equate to certain faction bonuses yet to be determined, but for example Earth and Metal would probably both provide bonuses to mining.
Military:
The Legion Military would consist of (unlocked in roughly this order) Auxiliae, Legions, Alae (cavalry), Centurions, Tribunes, and Captains. There would be sub-types for some of these, such as Spear-Auxiliae and Bow-Auxiliae in addition to normal Auxiliae, which would use the Gladius. Equipment would be the same for each troop type regardless of faction, but each factions element would make the base stats or abilities for their troops different:
Earth = +STR, very fast movement outside of combat when on roads
Air = +Combat Speed, +DEX
Metal = +DEX, +CON
Wood = +STR on bow troops, +DEX on spear troops, some form of stealth movement if it can be implemented outside of combat.
Fire = +STR (simulating higher damage of fiery weapons), +Morale (if it actually affects the combat system properly)
Water = healing in combat and faster healing outside of combat
Instead of parties, squads, and companies the units would be Spears, Centuries, and Cohorts. Only Legions and Auxiliae would be allowed to reach Cohort size, Alae and Centurions could reach Century size, Tribunes would only go up to Spear, and Captains would be individuals. However, Tribunes and Captains would have major stat bonuses, and Captains would gain 3 essence per level and be able to cast a very limited selection of combat spells.
Knights:
Knights would be the equivalent of Champions in the current game, and would be acquired in the same manner, but would not require imbuing to cast spells and would start with essence.
Magic:
There would obviously be 6 lines of magic with many new spells. Again the Wiki linked above provides a lot of good ideas for what the spells would be.
More to come...